Post by OortjeSome times there are just not enough players for a normal game, so I
actually play 1 on 1 from time to time. We play with the rule that the
edge doesnt give pool to the controling player. And the rule that
allows you to discard any deflections or any of those cards when you
draw them.
This is usually not enough to make it intresting for long, but it
shows very fast the card flow of a deck (although it is not really
representative with the real game).
I hope it helps.
Greetz,
Oortje
To me the game is built on the dynamic of a group setting. It is hard
to play a vote deck at a 2 person stand off. Some votes can't be
called or aren't worth calling. It would get to the point of which it
becomes who has the fastest deck. If I play a weenie horde, shark
bleed, breed/boon, etc. then I will win most of the time just due to
the natural offensive power of the deck and the fact that no one else
can help keep me under control.
You would almost have to play under rules of no big bleed or breed/
boon to eliminate the almost instant loss if someone decided to play
one of those decks. And if you did play that deck it would almost have
to be a consensus likely resulting in the other player using a similar
deck.
It is def. tough. Doing as I suggested by limiting the number of
certain cards like con boon, limiting max amount of bleed or bleed
pump cards, etc. You could even decide that the crypt can have only so
many X capacity vamps if you are worried about weenie horde and if
that is too much work then for every 1 capacity vampire that one
brings out the next 1 capacity vamp costs an additional pool. Or the
overwhelming threat of a small cap deck could be taken care of by the
limitation of bleed pump and breed/boon cards as stated above.
Perhaps there could be some added rules or even a small community
stack of cards to balance the game as well (or something like a small
number of lifelines that you can use in a given instance). Might even
make some major staple cards have alternate text like on draft
versions of the cards in real VTES. For instance a Con Boon could be
changed to gain a pool for every 2 vampires you control. Of course
there only so many staple cards so this should be fairly easy.
However, I still like my first listed method better, but you asked for
ideas.
With house rules you could do anything, but in a potential official 2
player format it would be more likely that certain cards were
restricted so there weren't over powered decks and maybe something
that could change the rules like influencing small vamps like I sited
above so there is minimal confusion.